In the past two years at BioWare San Francisco, I have become heavily steeped in Scrum Methodology as a project management tool. I would occasionally finish DJ mixtapes for my own listening pleasure, but that was it. After college, I moved up to San Francisco to pursue game design & production full time, my music output dwindling from a tiny, backyard creek to the maddening drip of a shower valve that won’t quite close. Generously, I would say that I spent a lot of time sketching.ĭuring college, I began my professional career in the video game industry after landing a bottom rung job as a production intern and tester at Pandemic Studios. I had spotty motivation and no great talent at finishing. I continued writing music and djing through college, eventually teaming up with Morgan Hendry on a DJ show for USC’s college radio and sporadic live electronic performances. For my 16 th birthday, I convinced my grandmother to buy me a Roland MC-505, leading to hours spent with the Groovebox sequencing bass lines and tweaking filters. I spent weekends in the basement with my friends, arranging pre-made loops with delusions of being the next Chemical Brothers. When I was 15, I received a free copy of Acid Music Studio while skipping out on Third Eye Blind at an alternative music festival in Chicago.
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